GreySoul


The House at the End of Creation...barred for all eternity against the First Childe...

The Seven Lords of Twilight, paramours of legend, wisemen who found the keys to unlocking the secrets of the universe.

The Harrowing, a terrifying place cursed to exist in its own endless, tormented past. A prison without walls, used by the dread Quel'ra to punish those they condemn...

A serial killer targeting beautiful women in the city-state of Evelon, at first a danger only to the masses, and brushed off as the responsibility of local law enforcement. Now the prey are gentry, and more drastic action is called for...

A sword joined to the souls of a line of powerful, seeric Mystics. The weapon is gaining in strength, and sentience...

The Jagged Men, three haunting figures populating dreams throughout the Nine City-States - drooling, babbling, their features blurring into one another...

The future of an alien race, destroyed by a terrible civil war, leaving their once mighty empire fallen into ruin...

The Game


GreySoul is an action RPG built in chapters, using an episodic model. The game concept makes use of this structure to tell varied stories from the point of view of many different protagonists. Each chapter will tell an epic tale all its own, while bringing the player closer to the climax of the overarching metastory, and a confrontation with immortal forces from beyond the world's dawn.

Technology and Design Philosophy


Our game is built on the C4 Engine from Terathon Software – a rapidly evolving next-gen engine that we feel is the best possible choice for indie teams to build competitive, great-looking titles.

Our goal is to build an experience that engages players deeply in its world and storyline, provides accessible, fun gameplay, and challenges players with depth of theme and interesting characters. We're always looking for like-minded individuals, so if you feel you have talent in the areas of game art and design, and like what you see here, contact us at talent at botev1921.com.